.hack//G.U. | |
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Box art for Rebirth depicting Atoli, Haseo, and "Tri-Edge" (background) |
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Developer(s) | CyberConnect2 |
Publisher(s) | Bandai |
Designer(s) | Hiroshi Matsuyama |
Artist(s) | Yoshiyuki Sadamoto |
Writer(s) | Kazunori Itō Miu Kawasaki Tatsuya Hamazaki |
Composer(s) | Chikayo Fukuda |
Platform(s) | PlayStation 2 |
Release date(s) | Rebirth Reminisce Redemption |
Genre(s) | Action role-playing game |
Mode(s) | Single player |
Rating(s) | |
Media/distribution | DVD-ROM |
.hack//G.U. is a series of single-player action role-playing games for the PlayStation 2, developed by CyberConnect2 and published by Bandai. The three games are titled .hack//G.U. Vol. 1: Rebirth (再誕 Saitan , lit. Resurrection), .hack//G.U. Vol. 2: Reminisce (君思う声 Kimi Omou Koe , lit. The Voice that Thinks of You), and .hack//G.U. Vol. 3: Redemption (歩くような速さで Aruku you na Hayasa de , lit. At a Walking Pace).
Contents |
.hack//G.U. simulates a massively multiplayer online role-playing game; players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series.
Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Under certain conditions, the player may execute a "Rengeki" attack via the Skill Trigger menu. These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle.
Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features.
Main .hack series fictional chronology |
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Sign |
.hack//G.U. takes place in an alternate version of Earth in the year 2017. As depicted in the first .hack game series, the "2nd Network Crisis" was an incident that occurred seven years ago in which many computer systems across Japan malfunctioned.[1] Through the efforts of those games' hero, Kite, the incident resulted in the birth of Aura, the ultimate artificial intelligence (AI), capable of making decisions for itself.[2] Under the guidance of Aura, The World, the most popular massively multiplayer online role-playing game at the time, flourishes and the events of .hack//Legend of the Twilight occur during this four-year period.[3]
In late 2014, Aura disappears, resulting in the slow decay of The World and the Internet as a whole. In response, the company that administrates The World, CC Corp, sets up "Project G.U." and tasks them with remedying the problem. They come up with the "Restore Aura (RA) Plan", in which they attempt to retrieve the fragments of Morganna—an AI that served as Aura's "mother"—and seal them into player characters (PCs) of The World.[4] In theory, this would allow the Project G.U. programmers to manipulate the Morganna program to recreate Aura. Only certain "chosen" players could control these special "Epitaph PCs".[5]
After locating candidates to operate the Epitaph PCs, the team proceeds to test the RA Plan despite concerns over "anti-existences" that might damage the Internet. The program fails catastrophically and destroys over 80% of the data for The World.[6] Instead of trying to salvage the data, CC Corp develops The World R:2 and releases it to a new generation of players.[7] However, this new game is less popular than its predecessor and becomes plagued by "player killers" (PKs), players who target other players for fun and sport. The Epitaph PCs which had been lost during the RA Plan disaster resurface in the new version, attached to certain players of interest.[8]
The main playable character of .hack//G.U. is Haseo, a player of The World whose friend Shino fell into a coma after being attacked by a PK named "Tri-Edge" within the game. As a result, Haseo becomes obsessed with becoming strong enough to defeat Tri-Edge and save Shino—he earns the nickname "Terror of Death" for his relentless hunting of PKs. As an Epitaph PC, Haseo is recruited into the new incarnation of Project G.U., which now handles debugging of The World. Yata, who played a key role in the events of .hack under the name Wiseman, leads Project G.U., while other Epitaph PCs including Kuhn and Pi comprise the rest of the group. Haseo's hostile nature attracts the attention of Atoli, a member of the peace-loving Moon Tree guild, who resolves to befriend him. Haseo is also searching for Ovan, Haseo's and Shino's former guildmaster who disappeared during .hack//Roots under mysterious circumstances.
Following the events of .hack//Roots, Haseo has become a ruthless and powerful player. A chance encounter with Ovan leads him to the Hulle Granz Cathedral, where Shino was put into a coma. He encounters and battles "Tri-Edge" but is soundly defeated. Tri-Edge uses a powerful, illegal skill called "Data Drain" on Haseo, which resets his character data to level one. Lacking the strength he once had, Haseo is mistaken for a newbie player by Silabus and Gaspard, who invite him to join their guild, Canard, eventually becoming its Guild Master. During this, he is approached by Kuhn and Pi, two players associated with G.U., a group run by Yata who works for CC Corp, and is investigating AIDA, a bizarre computer anomaly that is appearing in the game.
Yata requests Haseo's help as he is an Epitaph User, and is one of the Eight players who can use an Avatar, the only vehicle to combat AIDA. Haseo agrees on the condition that Yata find Tri-Edge for him, which Yata agrees with. During this, he sees another player playing with AIDA, which appears as a bubbling mass of black dots. During this time he is repeatedly contacted by Atoli, a gentle healer that tries to convince Haseo to enjoy the game and its world more, though Haseo constantly ridicules her for her naivete and ridiculous attitude toward a video game.
By chance, Haseo watches an arena match between Endrance, Arena Emperor, and a challenger, and is startled to see Endrance, the player he saw with AIDA, use an Avatar. Determined to learn more, he joins the arena and eventually defeats Endrance, revealing that his cat is an AIDA program.
After winning, Atoli, on advice from Ovan, finds a Tri-Edge sign, a red carving, and transports to Outer Space, a region outside the normal game parameters, determined to get Haseo to see her as valuable. Realizing she is in great danger, Haseo, Pi, and Kuhn locate her struggling to open a locker. After distracting her, Tri-Edge appears, and is defeated by Haseo. After doing so, the lockers fly open, and an AIDA tentacle pierces Atoli's character.
After Atoli is rendered unconscious by AIDA, Haseo and the GU staff find themselves trapped inside the game, physically unable to leave or log out, or remove their hardware. Atoli recovers, but is rendered mute, able to communicate only through instant messages. Yata explains that AIDA has copied "The World"'s server, trapping everyone inside to experiment on them. After cracking into the administrative control area, they transfer everyone back to CC Corp's servers, to find only a few minutes have past, opposed to the hours experienced by the players, who are written off as a mass hoax.
Haseo is approached by Alkaid, concerned for Sirius, Emperor of the Holy Palace. Fighting through the Holy Palace tournament, Haseo confronts Bordeaux, infected by AIDA and obsessed with killing Haseo, but is saved by Endrance, whom he rescues from being trapped inside the World. Alkaid is also slain, her player slipping into a coma. After defeating Sirius, they purge him of his AIDA infection.
Atoli is approached by Sakaki, who convinces her that the deaths of Shino and Alkaid, as well as everyone who died on the AIDA server are her fault. The mental stress, as well as an infection of AIDA forced on her by Sakaki, cause Atoli to slide into a depressed fugue, totally under Sakaki's control. Sakaki attacks his own guild Moon Tree, in order to drive Atoli to the point where she will utilize her Avatar to actively support the AIDA infestation in order to control the real world through the Net, using AIDA as a cat's paw. Haseo liberates Atoli, removing her infection, and driving off Sakaki. Tri-Edge, during this time, recuperates, and begins pursuit of Haseo.
Tracking Sakaki, Haseo defeats him after he purposely infects himself with AIDA in a last ditch effort to gain control of the network. Following this, Ovan appears and reveals that he is Tri-Edge, infected in his left arm with AIDA spurs that make the unique Tri-edge sign. Haseo, despondent, vows to pursue and confront Ovan.
The final volume of the GU series opens with Ovan reading a book to his sister Aina, also locked in a coma. He is taken over by the AIDA infection in his arm, leaving the area, while Yata is confronted by CC Corp Executives and forcibly removed from the Serpent of Lore Haseo and the rest of the GU members are shocked to find Sakaki, now obviously infected by AIDA, has replaced Yata, after promising CC Corp to remove the threat of AIDA against the greater networks. Sakaki forces Haseo into a PK tournament that is corrupted by AIDA. Haseo has no choice but to fight in the tournament. Haseo and the others go to find Yata to see he is also a Epitaph user and has the avatar Fidechell.
Meanwhile Pi finds ways to talk and get around Sakaki by using outer dungeons, hacked-out world dungeons beyond the systems parameters. The group agrees to participate in the tournament only to end up fighting Sakaki in the end. After the triumphant win over Sakaki, he loses the AIDA infected in him. After the fight reports of a girl in gothic white clothing is seen walking around leading to suspicion. Ovan tracks down Aina who is the mysterious girl and so does Haseo only having them encounter one another. Ovan tells Haseo to meet him at the specific words he gives him and use the outer dungeon to get to him. Haseo goes to the area with Kuhn and Pi to finally find Ovan and finally confront him a final battle.
After the battle and Ovan being Data drained by Haseo's avatar, Skeith, Ovan uses his avatars special ability known as "The Rebirth" and completely resets the Internet almost destroying Haseo's character, and cleanse it of AIDA. Haseo awakens to find himself in a pale room thinking this is his death, only to hear Moon Tree's guild leader Zelkova talking to him and letting Haseo know this isn't the end. Zelkova then hacks Haseo's character to give him another Adept Rogue ability upgrade.
Haseo then comes to find himself in the "Net Slums", a place for hackers and Vagrant AIs to call home, and finds Zelkova there. Zelkova explains to Haseo what happened and that the system has been erased of AIDA and some of the Lost Ones have been recovered, but Shino still remains in a coma. Haseo receives a message from Yata requesting him to come to the Bulwark wall to have him see something. Haseo meets with Yata and Yata explains there is now a bigger threat amongst them now and tells Haseo to look in the chasm before them, to find Cubia. Cubia is the same parameter type boss from .hack//QUARANTINE (one of many references). Yata refers to the Key of the Twilight, and the Epitaph of Twilight being the things to stop Cubia. Yata and Haseo embark for the Hule Granz Cathedral (Delta Hidden Forbidden Holy Ground), to see if they could speak with Aura. As Haseo and Yata arrive Aura sends her guards to confront them first to test them, her guards are Azure Kite, Balmung and Orca. After the fight Aura repeats the Epitath of Twilight poem and the Avatars: Skeith, Innis, Magus, Gorre, Macha, Fidechell, Tarvos, and Corbenik. Haseo realizes that the 8 Epitaph Users ARE the Key of the Twilight and realize that they are the key to defeating Cubia.
Cubia sends out to attack The World after their meeting with Aura. Haseo realizes not all 7 of them can defeat Cubia and sends out a message to all asking to help them in their fight. As Haseo takes the lead to where Cubia is, all guilds and players step up to fight the Cubia Gomoras (Cubia's minions) and help Haseo. Haseo then goes to the outer dungeons to fight Cubia and finish everything once and for all and to save all the lost ones. After the long fight that follows, Haseo receives a message to go back to the Cathedral again, for once Haseo goes there he finds Shino, the one hes always been fighting for to help.
Development for .hack//G.U. began in October 2002, towards the end of the first .hack series' production cycle, with CyberConnect2's president Hiroshi Matsuyama as director.[9] Matsuyama has stated that the acronym "G.U." has twelve meanings related to the plot of the games but the central theme is "growing up" in many respects.[9][10] Graphically and technologically, the game is an improvement on the original .hack series. Personally, Haseo grows up as a character, developing his inter-personal skills and his worldliness. As a series, the setting and concept presented in the games are darker and more mature than before.[10] Matsuyama claimed that Rebirth was longer than the four games of the first series combined and that the three .hack//G.U. games would not be "three parts to the same game".[11] Unlike the previous series where the animated tie-in .hack//Liminality was included as a bonus DVD, the development team opted to integrate the animated story into webisodes available in-game.[12] Bandai also released a "Terminal Disc" with the special edition of Rebirth, which further expands the franchise's backstory and bridges the gap between the two game series.[13]
Game | GameRankings | Metacritic |
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Rebirth | 72.81%[14] | 69 of 100[15] |
Reminisce | 65.57%[16] | 61 of 100[17] |
Redemption | 68.41%[18] | 60 of 100[19] |
The series has received a lukewarm reception, but positive sales figures. CyberConnect2 announced that sales of the .hack games exceeded 2.8 million.[20] Patrick Gann of RPGFan recognized the development team's efforts to address the problems of the first .hack series, succeeding in some respects and failing in others.[21] Like the first series, .hack//G.U. goes to great lengths to preserve the illusion of playing an online game, through in-game message boards and news reports, and Gann found that these elements gave more depth to the future world he was experiencing. He found fault in the formulaic progression between dungeon, checking email to find the next dungeon, but the battle mechanics were a marked improvement over the original series. Although the graphics were "spectacular", Gann criticized the limited and repetitive dungeon designs.[21] In his review of Reminisce, Gann noted the relatively good quality of the voice acting, but called the translation script "hit or miss".[22] Minor changes to the battle system, such as being able to change weapons at any time, made Reminisce's combat more exciting. He concluded in Redemption that, while not perfect, the three-part format of the series was relatively more worth it than its previous iteration.[23]
Meghan Sullivan of IGN described the series as an overall improvement over the first series but complained that the Avatar battles were boring and a missed opportunity for a "very cool feature".[24] She also suggested that the storyline could be streamlined by allowing e-mail access within The World. Despite deriding the "filler" story of Rebirth, Sullivan found Reminisce to be much more enjoyable due to its more mature storyline.[25] However, she found the new Crimson VS card game to be as "pointless" as the Avatar battles. The overall sentiment conveyed by multiple reviewers was that the new games would appeal to fans of the series, but would have been much better if released as a single game.[26][27][28]
Lesley Smith wrote ".hack//GU+ is yet another outlet for the story to shine combining a compelling mythology with the manga format."[29]
.hack//Roots, is a TV anime series setting before the events of .hack//G.U. The series depicts Haseo's first experiences playing The World. As part of a larger multimedia franchise, the games have inspired a variety of subsequent novels, manga, and film. A novel series of the same name retells the story of the games with slight modifications, such as depicting Epitaphs as weapons instead of physical Avatars. .hack//G.U.+ serves as a manga adaptation of the game's story.[29] .hack//G.U. Trilogy is a computer animated film adaptation of the games that takes numerous liberties with the story.[30] The games' sequel is .hack//Link, a manga series that takes place three years in the future with a new version of The World.
.hack//G.U. Game Music O.S.T. | |
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Soundtrack album by Chikayo Fukuda | |
Released | September 6, 2006 |
Genre | Video game soundtrack |
Length | Disc 1: 71:12 Disc 2: 71:56 |
Label | Victor Entertainment |
.hack//G.U. Game Music O.S.T. 2 | |
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Soundtrack album by Chikayo Fukuda | |
Released | January 24, 2007 |
Genre | Video game soundtrack |
Length | Disc 1: 71:41 Disc 2: 72:03 |
Label | Victor Entertainment |
.hack//G.U. Game Music O.S.T. and .hack//G.U. Game Music O.S.T. 2 are the soundtracks for the .hack//G.U. games. The former contains 62 compositions from Rebirth while the latter contains 58 compositions from Reminisce and Redemption. Both soundtracks come with a third disc with special features, such as game trailers, desktop wallpapers, and voice clips.[31][32] Chikayo Fukuda composed the music for the series, as well as for the previous set of .hack games. Patrick Gann of RPGFan commended Fukuda's more mature sound, noting a greater emphasis on vocal tracks than before. He praised the use of piano as a key instrument and found this soundtrack to be more memorable overall.[31] Gann also appreciated the wide variety of styles from "silly character themes" and "rock-hard battle themes" to "beautiful piano solos".[32]
.hack//G.U. Game O.S.T.
Disc 1 | |||||||||
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No. | Title | Length | |||||||
1. | "Title" | 1:39 | |||||||
2. | "Desktop" | 1:33 | |||||||
3. | "Top Page" | 1:51 | |||||||
4. | "Eternal City Mac Anu" | 2:51 | |||||||
5. | "Hy Brasail, the Isle of Kings" | 2:10 | |||||||
6. | "Warring City Lumina Cloth" | 2:29 | |||||||
7. | "Town Shop" | 1:58 | |||||||
8. | "Prairie - Clear" | 2:39 | |||||||
9. | "Prairie - Cloudy" | 2:36 | |||||||
10. | "Prairie - Evening" | 2:41 | |||||||
11. | "Shinto Shrine" | 3:16 | |||||||
12. | "Cave" | 3:10 | |||||||
13. | "Battle" | 2:25 | |||||||
14. | "Battle Victory" | 0:51 | |||||||
15. | "Beast God Statue" | 2:15 | |||||||
16. | "Doppelganger" | 0:54 | |||||||
17. | "Boss Battle" | 2:32 | |||||||
18. | "Arena - Lobby" | 1:48 | |||||||
19. | "Arena - Entrance" | 1:58 | |||||||
20. | "Arena - Red Demon Palace" | 2:47 | |||||||
21. | "Arena - Victory" | 0:43 | |||||||
22. | "Canard" | 2:17 | |||||||
23. | "Raven" | 2:00 | |||||||
24. | "Kestrel" | 2:27 | |||||||
25. | "Moon Tree" | 2:46 | |||||||
26. | "Icolo" | 2:05 | |||||||
27. | "Online Jack 1" | 0:20 | |||||||
28. | "Online Jack 2" | 0:32 | |||||||
29. | "Online Jack 3" | 1:02 | |||||||
30. | "Fly, Mecha-Grunty!" | 2:12 | |||||||
31. | "Cernunnos Appears" | 1:25 | |||||||
32. | "Abyss Quest Battle" | 3:46 | |||||||
33. | "Yasashii Ryoute" (English ver.) | 4:15 |
Disc 2 | |||||||||
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No. | Title | Length | |||||||
1. | "Dawn Flight ~Opening Loop Demo Vol. 1~" | 1:53 | |||||||
2. | "Welcome to The World" | 1:09 | |||||||
3. | "Are You a Newbie?" | 1:43 | |||||||
4. | "Terror of Death" | 2:08 | |||||||
5. | "Arche Koeln Waterfall" | 1:58 | |||||||
6. | "Laughing Fangs" | 1:32 | |||||||
7. | "Dead World of Indieglut Lugh" | 1:51 | |||||||
8. | "Serpent of Lore ~Yata's Theme~" | 1:51 | |||||||
9. | "May I Help You?" | 1:56 | |||||||
10. | "Big Sis and Me ~Sakubo's Theme~" | 2:25 | |||||||
11. | "The Epitaph is Told ~Ovan's Theme~" | 2:10 | |||||||
12. | "The Greatest Love ~Endrance's Theme~" | 2:10 | |||||||
13. | "Sakaki of the Council of Seven ~Sakaki's Theme~" | 2:30 | |||||||
14. | "Grima Raef Cathedral" | 2:21 | |||||||
15. | "Slow Doberman ~Piros the 3rd's Theme~" | 3:22 | |||||||
16. | "A Victory That Must Be Grasped" | 2:41 | |||||||
17. | "I'm Right Here" | 2:49 | |||||||
18. | "AIDA" | 2:27 | |||||||
19. | "The Whereabouts of "Power" ~VS Tarvos~" | 3:31 | |||||||
20. | "Worried Girl" | 1:36 | |||||||
21. | "Morrigu Barrow Wall" | 2:38 | |||||||
22. | "Two People's Differences ~VS Magus~" | 2:51 | |||||||
23. | "To Lose Resolve" | 3:25 | |||||||
24. | ""She" ~VS Macha~" | 2:46 | |||||||
25. | "Victory Party" | 2:15 | |||||||
26. | "Honeysuckle ~Shino's Theme~" | 1:08 | |||||||
27. | "Everything In These Hands" | 4:04 | |||||||
28. | "Yasashii Ryoute" (Japanese ver.) | 4:14 | |||||||
29. | "Swaying Emotions" | 3:38 |
.hack//G.U. Game O.S.T. 2
Disc 1 | |||||||||
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No. | Title | Length | |||||||
1. | "Over the Mountains ~Opening Loop Demo Vol. 2~" | 2:05 | |||||||
2. | "Desert - Clear" | 2:32 | |||||||
3. | "Desert - Cloudy" | 2:25 | |||||||
4. | "Desert - Evening" | 2:25 | |||||||
5. | "Celestial City Dol Dona" | 2:39 | |||||||
6. | "Double Prayer ~VS Gorre~" | 2:56 | |||||||
7. | "Collapse of the Moon ~Eclipse~" | 1:45 | |||||||
8. | "Cobalt Oath ~Arena Holy Palace~" | 2:41 | |||||||
9. | "Wailing Capital Wald Uberlisterin" | 2:10 | |||||||
10. | "Coite-Bodher Battlefield" | 2:45 | |||||||
11. | "To You, Dear" | 3:55 | |||||||
12. | "Sugar Mansion Sif Berg" | 2:10 | |||||||
13. | "Our Hero! Piros the 3rd! ~Piros the 3rd's Theme Part 2~" | 2:19 | |||||||
14. | "Corridor" | 2:24 | |||||||
15. | "The Casting Off of Ideals" | 2:31 | |||||||
16. | "Here "I" Am" | 1:59 | |||||||
17. | "Here I Come ~VS Innis~" | 3:16 | |||||||
18. | "Briona Gwydion the Dragonbein Range" | 1:40 | |||||||
19. | "Inverted City Megin Fi" | 1:50 | |||||||
20. | "Dark Infection ~VS Corbenik~" | 2:50 | |||||||
21. | "The Whereabouts of Truth" | 4:50 | |||||||
22. | "Speed-Boy" | 2:20 | |||||||
23. | "Puchi Running" | 2:06 | |||||||
24. | "Winning Cheer" | 1:07 | |||||||
25. | "We! The Grunties!!" | 2:06 | |||||||
26. | "Great Temple of Caerleon Medb" | 2:41 | |||||||
27. | "Gob Gob Gob! ~Theme of the Golden Goblins~" | 1:29 | |||||||
28. | "Listen to What I Say! ~Negimaru's Theme~" | 1:34 | |||||||
29. | "Tactics Time" | 1:58 | |||||||
30. | "Heart of Crimson" | 1:56 |
Disc 2 | |||||||||
---|---|---|---|---|---|---|---|---|---|
No. | Title | Length | |||||||
1. | "Eight Phases Illusions ~Opening Loop Demo Vol. 3~" | 1:48 | |||||||
2. | "No More Shallow Dreams ~Aina's Theme~" | 2:04 | |||||||
3. | "Avatar Space" | 3:00 | |||||||
4. | "Aim for the Sky ~Arena Sage Palace~" | 2:23 | |||||||
5. | "Dual City Breg Epona" | 2:56 | |||||||
6. | "A Sea of Trees" | 2:37 | |||||||
7. | "Nobody Knows ~Zelkova's Theme~" | 1:53 | |||||||
8. | "Chain of Fate ~VS Fidchell~" | 2:50 | |||||||
9. | "The Brilliant Justice Will Never Fade ~Piros the 3rd's Theme Part 3~" | 2:54 | |||||||
10. | "Net Slum Tartarga" | 2:11 | |||||||
11. | "Timeless Homeland" | 1:42 | |||||||
12. | "The Hope of Dawn" | 2:10 | |||||||
13. | "Eight Keys" | 2:15 | |||||||
14. | "Final Overture" | 1:54 | |||||||
15. | "The Third Crisis ~VS Cubia~" | 3:24 | |||||||
16. | "Full Force ~VS Cubia Core~" | 2:54 | |||||||
17. | "Final Bout ~VS Frenzied Cubia Core~" | 3:03 | |||||||
18. | "You Were Smiling Softly" | 5:12 | |||||||
19. | "Dimming Dawn" | 5:39 | |||||||
20. | "And the Bells of Fortune Ring" | 1:43 | |||||||
21. | "The Path You and I Walk" | 1:12 | |||||||
22. | "To Love?!" | 1:16 | |||||||
23. | "World of Sin Ran Hati" | 1:45 | |||||||
24. | "Forest of Pain" | 2:44 | |||||||
25. | "Riddle of the Creator ~Harald's Theme~" | 2:42 | |||||||
26. | "Proto Gurah's Appearance" | 2:14 | |||||||
27. | "Evil Machine" | 1:51 | |||||||
28. | "The Brilliant Justice Will Never Fade ~Another Ver.~" (hidden track) | 4:20 |
|